Japanese VR Libraries and Learning Better Productions from their mistakes

Discussion in 'General virtual reality porn chat' started by VRknowledgable, Sep 22, 2019.

  1. VRknowledgable

    VRknowledgable New Member

    Japan Libraries of VR & they also have a 3d section http://www.javlibrary.com/en/vl_genre.php?g=aaua

    and this site: https://pornav.co/jp/search?q=vr

    Although Japan subjects can be creative and unique, sometimes the 3d separation is messed up, not necessarily by to much side separation but by up and down separation that can't be corrected by the VR Players SBS Offset (maybe Skybox player should add Up and Down Offset to correct that).
    Also they have a habit of going to close causing double or blurred vision that way as well. We won't even get into the annoying Mosaics Censorship that ruins the scenes and how they fail to work around that handicap.
    Lessons we learn: teach the subject performers to understand and recognize distance to the camera to find each cameras sweet spot. Producers should know that sweet spot distance before cross eye or blur sets in and pass that knowledge to the model doing the scene, even sometimes using tape or visual markers not to cross that distance. Japan perfected the kiss scene, but failed a key added feature that would sell the scene, that being hand motion to simulate jerking motions which in VR goggles really makes it more immersive a reality experience. This is why I am surprised nobody has taken DB Jerk or cleaning work motions into a
    VR production. Package that motion with ASMR ear to ear and you have a genre that will be very popular and you'd be able to get many times more models in the industry that don't want to do hardcore, but will do simulated actions. There's many more 2d genres and concepts overlooked that are perfect for VR, just go down the line and think about every type and ask yourself, would that convey in VR and be many times better or would it be lost in VR?
     
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  2. VRknowledgable

    VRknowledgable New Member

    Seems the producers are getting the message or realizing the issues raised on their productions, as many Japanese productions and moved towards fixing many of these issues producing better VR experiences.
    Seeing worn skin colored cover up patches to work around the annoying Mosaic issue and better awareness of the closeness to the camera issue as well.
    The only thing left is to recognize the scene is not supposed to be used as a means for the actor /camera man to grope the model making for a majority of the scene being obstructed by the actors arms and hands grabbing the actresses breast playing Tune in Tokyo with the actresses nipples throughout the scene is not cool. Most of the scene is clothed in the first half then you have those huge obstructing ribbons around their neck and censored regions, so why in the world would they cover up the only part left by cupping their breast for the rest of the scene? This obstructed view happens a lot and serves the viewer no immersive experience, but only frustration and feelings of being ripped off by getting a primarily clothed/censored/obstructed video.
    All in all, I love the improvements and am looking forward to seeing the progression of VR and creative Genres from our tech savvy producers out in the far east.
     
    Last edited: Jan 17, 2020
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  3. VRknowledgable

    VRknowledgable New Member

    Previously I stated this but it seemed to be too vague and misunderstood:
    "Japan perfected the kiss scene, but failed a key added feature that would sell the scene, that being hand motion to simulate jerking motions which in VR goggles really makes it more immersive a reality experience. This is why I am surprised nobody has taken DB Jerk or cleaning work motions into a
    VR production. Package that motion with ASMR ear to ear and you have a genre that will be very popular and you'd be able to get many times more models in the industry that don't want to do hardcore, but will do simulated actions."

    So suddenly more productions took this advice, but most did it wrong while only a few got what this meant and did a great job at this concept and genre.
    The VISUAL slow air Jerk hand gesture DOES NOT WORK, it's like going to your favorite bands concert and they come out playing air guitar it's pointless and boring.
    What I meant by simulated jerk is how it looks to you as a recipient of a real hand Job, you do not see the hand you see the shaking of the arm and close intensified shaking intimate face from the FAST motion, to be immersed you need a visual that is as a real experience that would be visualized, that includes the visual of a down blouse which many times producers miss their chance to sell the scene by having a partly open shirt, but no money shot, no down blouse view nipple slip, or flopping ti's, which to the customer viewer is a guarantee non repeat purchaser of your work, especially if most of the footage is fluff. As a producer, think about what excites you during the moments of intamacy not what excites you watching 2d footage. In VR our experience is an added dimension that changes what and how we immerse into the scene.
    By now you should realize what's popular and what's lost in translation. Surprised more of those live VR models aren't used for new footages, and surprised more of those 2d genres and styles aren't reformed into VR, once again things like Dancing Bear and DB jerk and in Japan those Zenra and fake pantsing concepts would make good VR popular titles and in shooting DancingBear like concepts in VR the scouting talent would be an added bonus.
     

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